We'll look at these characteristics in detail while also looking at some deck concepts we can build
Returning two lands to your hand may not sound like the best idea, especially since you can only play one per turn
Im glad 2022 pulled from more formats and archetypes: Magic is a diverse game, after all
There's also plenty of room for tweaks depending on your preferences and your playgroup, but this feels like a good starting point to me to start doing some playtesting and seeing what feels good and what doesn't
Both Midnight Hunt and its partner set Innistrad: Crimson Vow would both go on to be reprinted in a set together named Innistrad: Double Feature which combined both sets into one, making the original prints of the sets alot less desired
Even without a meaty battle or major focus for cards and their flavour text, it remains a bright, dynamic set with some very strong inclusions