Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP
Purists feel they break the Base Set aesthetic, but they're part of the set and required for master completion
Finally, pack some win conditions that leverage your tribal strengths , like massive lifedrain effects or sacrifice loops that end the game on the spot
Harry: I'm noticing on this Farfetch'd card, there's, like, a shiny gold border
Bilbo, Birthday Celebrant ramps up the life gain, and provides a ridiculous end game should said gain get out of control
Hulldrifter Value is value baby, even if Hulldrifter has a couple of nerfs from its predecessor